![]() You can subscribe to the print edition, digital version, or save even more with the print/digital bundle – whatever you choose, you’ll be receiving an unprecedented trove of dedicated PlayStation coverage every month. This article first appeared in Play Magazine issue 25. On PC VR And PSVR) Face Your Fears II Jurassic World: Aftermath The Exorcist. For something a little more unusual, read our Song in the Smoke Rekindled review. Cpy or Skidrow & download for free Oculus Quest Cracked Apk PC VR Gaming. If you're new to Sony's latest VR headset then read detailed PSVR 2 review and also catchup on other games for this new technology, including our Horizon Call of the Mountain review, Sony's own blockbuster game for this headset. If you're new to virtual reality or simply want a robust PSVR 2 game and love the franchise, the art style and implementation are worth experiencing. Jurassic World Aftermath Collection (PSVR2) Age: 15+ As that mouthful of a title implies, this collection began life elsewhere on the Meta Quest platform and even made it in a non-VR form. Jurassic Park Aftermath Collection for PSVR 2 does a lot with little and has some brilliant moments, but struggles to keep the momentum going throughout. ![]() Other dinos are all too briefly encountered – at one point there’s a T-Rex and to get past it you have to alternate moving carefully with staying completely still, while at another acid-spitting dilophosauruses try to ambush you in dark tunnels so you have to scare them off with light from your torch to avoid getting gunked in the face. While thrilling, the game leans on one set of mechanics a bit too much, with basic new wrinkles doing little to spice things up as you spend hours avoiding velociraptors. Direct interaction is quite limited, so don’t expect to be doing anything like chucking empty bottles around. Stealth in Jurassic Park Aftermath Collection for PSVR 2 is excellent, and frightening (Image credit: Coatsink)Īs well as going from A to B through levels, you often have to search patrolled areas for objects or computer notes, which usually involve fairly rote and repetitive mini-games to access them (for example, Simon-Says-style pattern recognition).
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